Quick Answer

Quick answer: use the current store requirements as your install floor. Right now iPhone needs iOS 15.0+ and iPhone XS or newer with 4GB RAM minimum, while Google Play asks for Android 9.0+, a 64-bit device, Snapdragon 855 or better, and 6GB RAM.

Quick Facts

iPhone baseline

iOS 15.0+, iPhone XS or newer, 4GB RAM minimum

Android baseline

Android 9.0+, 64-bit, Snapdragon 855+, 6GB RAM

App size

Download is about 1.4-1.5 GB; keep at least about 2 GB free for a safer install

Latest patch

iOS 1.1.1 (2026-06-15) delivered bug fixes; requirements unchanged

Can Your Device Run It?

Quick Answer

The safest compatibility answer is simple: check the store page for your platform and use that as the floor. Older beta notes used lower targets like iPhone XR / 3GB RAM and Android 8.0, but the release requirements are stricter. On iPhone, that means iPhone XS or newer with iOS 15.0+. On Android, it means Android 9.0+, a 64-bit device, Snapdragon 855 or later, and 6GB RAM. If your phone only barely meets the floor, plan for shorter sessions and lower tolerance for effect-heavy content. On iPad, use the App Store compatibility check on that device instead of translating the iPhone model line directly.

Current Requirement Snapshot

PlatformStore requirementWhat it means in practice
iPhoneiOS 15.0 or later; iPhone XS or newer; 4GB RAM minimumOlder iPhones that met the beta floor are no longer the safe assumption
iPadiPadOS 15.0 or later; check App Store compatibility on the deviceDo not treat the iPhone XS model line as a direct iPad model rule
AndroidAndroid 9.0 or later; 64-bit; Snapdragon 855 or later; 6GB RAMMidrange or older Android devices below flagship-2020 class are the main risk zone
StorageDownload size about 1.4-1.5 GB; keep at least about 2 GB freeLeave headroom beyond the raw download size for patches and cache

Why Current Requirements Matter More Than Beta Specs

The beta floor is not the safe launch rule

Beta requirements were lower than the current release requirements, so treat them as old context rather than your install target.

Release requirements are stricter on both platforms

iPhone moved from XR / 3GB in the beta page to XS / 4GB on the App Store, and Android moved from 8.0 in beta to 9.0 on Google Play.

Borderline devices need caution

Processing load, heat, and busy effects can still matter after install, so barely meeting the floor should be treated as “can try,” not “will feel comfortable in every mode.”

Four Checks Before You Install

  1. Confirm OS version first. This is the cleanest instant pass/fail check.
  2. Confirm RAM and chip class second. Android especially needs the Snapdragon 855 / 6GB RAM floor.
  3. On iPad, check compatibility from the App Store on that device. Do not guess only from iPhone model names.
  4. Leave extra storage headroom. Treat at least about 2 GB free as the safer practical target, not just the raw package size.
  5. If you only barely qualify, expect to tune settings and session length. That is especially true for co-op and other visually busy modes.

Who Should Be Cautious

SituationWhy to be cautious
Older iPhone that met beta but not the release listingThe live App Store floor is higher now
iPad that does not show as compatible in the App StoreThe iPhone baseline is not a reliable iPad shortcut
Android device under Snapdragon 855 or with 4GB RAMGoogle Play’s published floor is already above that
Device with little free storage leftEven if the install begins, patches and cache can push the phone into a bad state
Phone that already runs hot in 3D action gamesHeat tends to make busy action runs less stable

FAQ

Can I use older beta requirements instead of the current store requirements?

No. Use the current App Store or Google Play requirement as the install floor because the release requirements are stricter.

Is the listed download size enough free space?

Treat that as the package size, not the comfort target. Keeping at least about 2 GB free is the safer practical number for patches and cache.

If my phone meets the floor, am I guaranteed smooth co-op and shrine runs?

No. Meeting the floor only means you are inside the supported starting range. Busy co-op or shrine runs can still stress borderline phones.