Quick Answer

Best beginner route

Start by claiming every launch reward and mailbox item, then check the Web Store before buying or using account-tied value. Decide quickly whether your opening pull is good enough to keep. After that, push story and Adventure Rank until the main systems open, and spend early materials on one reliable three-character team instead of trying to build everything at once.

First goal

Get a playable account moving, not a perfect account

First team

One frontline carry, one safe ranged option, one clear or utility slot

First stamina use

Story walls and unlocks before side farming

Big trap

Spending materials on every new character or system

Day 1 Route

1. Claim rewards before pulling

Open your mailbox, campaign notices, Web Store, missions, and any launch bonus screens before spending. New accounts often get enough early currency to change whether a reroll is worth doing, so check the real budget first.

2. Stop rerolling once the account is playable

You do not need a perfect start. If your first good weapon gives you a clear damage carry and a team direction, keep the account and start unlocking systems. Progress creates more value than another hour of reset loops.

3. Push story and Adventure Rank

Story progress opens the parts of the account that matter later: more modes, more missions, more upgrade paths, and better farming options. If a side activity does not unlock anything useful yet, leave it for later.

First Team Setup

Your first team does not need to be fancy. Build around the best weapon you actually pulled, then cover three simple jobs: someone who can fight up front, someone who can hit safely from range, and someone who helps clear rooms or adds useful utility.

Role What to use Why it matters early
Frontline carry Your best sword or close-range weapon Gives you a stable answer for bosses and elites
Safe ranged damage Staff or another backline option Makes awkward rooms and boss phases easier
Clear / utility slot Wide hits, fast map clear, or farming help Keeps the account moving through repeat stages

If your pulls point to a different class mix, that is fine. Keep the roles, change the characters. The mistake is forcing a guide’s exact lineup when your own account is telling you to build something else.

Stamina Priorities

Story blockers first

Spend stamina where it opens more story, more ranks, or one of the account systems you still do not have.

Main weapon and class materials second

Put your first upgrades into the weapon line and class materials that keep your main team clearing. Do not spread early materials across characters who are not helping your next clear.

Memory pieces after the team has a direction

Memories are useful, but they should support the team you already chose. Farm or upgrade them when they improve your current carry plan, not just because the system unlocked.

After Day 1

Simple rule: once your day-one account can clear story comfortably, switch from “what should I do first?” to “what should I repeat every day?” That is when the first-week checklist, starter build, and gem route become more useful than more reroll advice.

Mistakes to Avoid

  1. Rerolling too long: a good enough account that plays today usually beats a perfect account that never starts.
  2. Leveling everyone evenly: focus on one main team until story and daily clears feel stable.
  3. Treating every mode as urgent: side systems matter later, but early story unlocks come first.
  4. Farming before you know the blocker: spend stamina on the thing stopping your next clear, not random drops.

FAQ

How long should I reroll before starting the game?

Stop once you have a weapon that can carry early story and gives your account a clear direction. A playable account that starts progressing is usually better than chasing a perfect opening for hours.

What should I unlock before farming side content?

Push story and Adventure Rank first. Early side farming is only worth it when it helps your main team clear the next story wall or opens a useful account system.

Should I level every character evenly?

No. Pick one main three-character team first, then spend early materials on that team. Spreading upgrades across everyone usually makes the account feel weaker.

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