Stop
One top weapon plus one redraw pick that does a different job
Reroll Guide
Do not reroll all night for a perfect account. Keep the start when normal pulls give you a real early carry, then use redraw to add a different weapon type and move into story fast.
Reroll Decision Guide
If you are starting a new account, use this page to answer three things fast: what is worth keeping, what should be reset, and what to do right after the reroll is over.
Quick Answer
The launch campaign gives early players a 10-pull voucher, so it is tempting to chase the perfect opening. Keep it simpler. Blue Steel Machine Lance is the current default banner reroll target. Metal Wing, Metal Slime Sword, and Roto Sword are still strong starts by role. Ice Staff remains a strong keep when you want a magic-first carry, and Ryuuou Staff is top-tier S for mage-oriented starts. Redraw picks like Queen’s Whip can make the start safer. The stop rule is: keep one weapon that can carry early fights, then use redraw to add a different role instead of another weapon doing the same thing.
Stop
One top weapon plus one redraw pick that does a different job
Chase
Blue Steel Machine Lance, Ryuuou Staff, Metal Wing, Metal Slime Sword, or Roto Sword starts, then redraw for coverage.
Skip
Two weapons that do the same job while story and gems stay untouched
Current Banner Stop Line
Blue Steel Machine Lance is the safest current banner target when your fresh account needs one clear carry. Keep it if it gives your account a strong weapon plan, and use redraw to add a different job. Ryuuou Staff, Metal Wing, Metal Slime Sword, and Roto Sword remain useful when they match the role your account needs.
Use this before rerolling deeper in the current banner context: it explains Blue Steel Machine Lance, Killer Machine, Ryuuou Staff, Metal Series, Roto Sword, and where to set your stop line.
Stop Lines
These paths help you stop at a playable account, not chase a perfect start forever.
Keep the account once normal pulls give you one clear carry and redraw adds a second useful weapon type.
Push harder only if you specifically want a Metal Wing, Metal Slime Sword, or Roto Sword start and still have time to play story on the same day.
If the redraw gives you a stable carry and your first pulls are merely decent, start story instead of spending the whole session deleting accounts.
Workflow
Redraw Guide
The right redraw pick depends on whether your first weapon already handles mobs, bosses, range, or safe damage.
This page explains what to pick when your first weapon is physical, magic, melee, or ranged, and when redraw has done enough.
Next Reads
Three steps: choose redraw, confirm the weapon can carry early fights, then follow a starter build into story.
Follow the exact opening route for tutorial pulls, redraw timing, account-tied rewards, and reset decisions.
Open reroll route Fun ToolTake a playful reroll-or-keep quiz, get your starter account type, and leave with one practical next step.
Take the quiz Core ReadUse this when you already have one good weapon and need to know which redraw pick actually helps the account.
Open redraw guide Core ReadCheck which weapons are strong enough to keep and which pulls are not worth building your start around.
Read weapons tier list Core ReadTurn one good reroll result into a simple early team instead of chasing a perfect roster forever.
Read starter build guide Budget PlanKeep progressing after an imperfect pull by knowing which budget weapons, armor, and shields are enough.
Read budget gear guide Pull DecisionCheck Killer Machine, Blue Steel Machine Lance, and other active banner stop lines before spending gems on a fresh account.
Check current banner ProgressionUse this after you keep the account and need a clear order for story, dailies, and upgrades.
Read first-week checklist Support ReadOpen this when you need to place your best weapon into a party that is easy to play.
Read party tier list Class ChoiceUse this after the keeper weapon is clear and the next decision is which class lane should carry it.
Read vocations tier listAfter Reroll
Your first good weapon matters only after it starts unlocking party members, Adventure Rank, and better farming.
First Week Turn the kept account into a week-one planUse the first-week checklist when reroll is over and the next problem is story, dailies, and upgrade order.
Party Fit your best weapon into a playable teamOpen the party tier list when you need a safer three-character team instead of another reset debate.
FAQ
Blue Steel Machine Lance is the current default reroll target because it is the headline Killer Machine banner weapon and a top-tier S ice spear. Ryuuou Staff is still a strong magic start, Metal Wing and Metal Slime Sword are strong farming-focused starts, and Roto Sword remains a strong physical option while its banner is active.
Stop when the account has one core weapon for early clearing and redraw adds a second useful weapon type. If every pull misses a real carry, reset and try again.
No. Redraw should fix what your first pull is missing. A second weapon that covers bosses, mobs, or another damage type is usually better than stacking the same job twice.
Yes, if your first pulls are decent and redraw gives you a stable carry. Starting story, Adventure Rank, and week-one missions can be worth more than another long reset loop.
Roto Sword is a recommended reroll target. Keep it if it gives your fresh account a clear weapon plan, and use redraw to add a different job. Do not reset a developed account for it.
Ryuuou Staff is top-tier S and the strongest dedicated magic weapon. It is a strong keep for mage-oriented starts or when your normal pulls already give you a physical carry and you want magic coverage.