Quick Answer
Best stop line
One real carry plus redraw coverage
Reset when
No clear main weapon after normal pulls and redraw
Claim later
Web Store and account-tied rewards after keeping
Fast Reroll Route
- Finish the tutorial and unlock your first real pulls.
- Pull before judging redraw. Normal pulls tell you what role the account already has.
- Use redraw to fix a missing job. Do not double the same role unless the account is still clearly better.
- Keep Metal Wing or Metal Slime Sword starts quickly. Ice Staff is also strong when your account wants magic.
- Claim account-tied rewards after the account is settled.
- Push story immediately. A kept reroll has value only after it starts unlocking systems and gems.
Reroll Time Plan
| Route | Time target | Who should use it |
|---|---|---|
| Fast stop | One tutorial loop plus first pulls | Players who want to start story as soon as one real carry appears |
| Focused Metal chase | Repeat until Metal Wing or Metal Slime Sword appears | Players willing to rerun for a stronger farming start |
| Redraw optimization | Keep one good normal pull, then use redraw for coverage | Players whose account is close but missing a second job |
| No-reroll start | Keep a decent account and play | Players who value day-one story, missions, and event progress more than perfect pulls |
The best reroll is not the one that takes the most time. The best reroll is the one that gives you a playable account early enough to use launch rewards, clear story, unlock farming, and start building the team. If you are still resetting after the account already has a strong weapon and a useful redraw result, you are usually losing progress for a smaller improvement.
What to Claim Before and After
| Timing | What to do | Why |
|---|---|---|
| Before deciding | Use tutorial pulls and obvious starter pulls | You need to see whether the account has a carry |
| During reroll | Avoid account-tied claims when possible | You may delete or abandon the account |
| After keeping | Claim mail, missions, and launch gifts; check Web Store offers only after the account is a keeper | Now the rewards land on the account you will play |
How to Reset Safely
Reset Path
Use the in-game account menu path when possible: open the menu, look for Manage Data, then use Delete your account if the account is still a disposable reroll. Do this without linking the account first. If you already linked the account, treat it as your real account unless you are comfortable managing support and login complications.
| Before deleting | Why it matters |
|---|---|
| Check whether you already linked the account | Linked accounts can be harder to treat as disposable rerolls |
| Check whether you bought anything | Paid value should not be placed on an account you plan to delete |
| Check whether account-tied Web Store offers were used | Account-tied rewards may not help the next reroll |
| Confirm that no S-tier weapon appeared | Deleting a Metal Wing or Metal Slime Sword start is usually a mistake |
When to Stop
Stop Rule
Stop when the account has one weapon that can carry early story and one redraw result that adds useful coverage. If the account already has that shape, more resets usually delay progress more than they improve the start.
Keep or Reset Examples
| Result | Decision | Reason |
|---|---|---|
| Metal Wing plus any useful redraw | Keep | Strong farming and repeat-run direction is already solved |
| Metal Slime Sword plus ranged or magic redraw | Keep | Clean melee carry with coverage for awkward fights |
| Ice Staff plus physical redraw | Usually keep | Strong magic start, especially if the second weapon covers bosses or frontline damage |
| Only armor, no clear 3-star weapon | Reset | Defense helps, but early accounts need a carry first |
| Two weapons that do the same job | Maybe reset | Stacking one role can leave story, bosses, or farming awkward |
What to Do After a Good Reroll
- Claim mailbox rewards and check the Web Store. Now that the account is kept, account-tied value is safer to use.
- Push story before side farming. Story unlocks the systems that make the account stronger.
- Build one main team. Do not spread materials across every weapon and character you pulled.
- Check the current banner before spending gems. A good reroll does not mean every banner is worth pulls.
- Spend early event currency before timers end. Launch exchanges can support the kept account if you buy in the right order.
Common Reroll Mistakes
Claiming everything before the account is settled
Mail, account-tied Web Store value, and paid items should stay on the account you keep. If you are still deleting accounts, delay anything that might be tied to one account.
Chasing a perfect two-weapon start
One excellent weapon plus useful redraw coverage is enough. A perfect opening is nice, but it is not required to clear early story and collect launch value.
Stopping on armor only
Strong armor can help survival, but the first account usually needs a weapon that creates a clear plan. If armor is the only prize, reset unless the rest of the account is unusually strong.
FAQ
Should I use the Web Store before rerolling?
No. Wait until you know which account you are keeping, then claim account-tied rewards on that account.
What is the fastest reroll stop line?
Keep the account when normal pulls give you one real carry and redraw adds a different useful role.
When should I reset immediately?
Reset when the normal pulls and redraw still leave the account without a clear main weapon or story plan.