Quick Answer

Quick answer: farm Memories only after the stage is safe and the drop improves your current build. Use early story targets as practical repeat routes, then confirm drops in game before spending a long farming session.

Best first rule

Story progress before speculative Memory farming

Best skip target

A proven stage with a Memory you will equip

Main trap

Repeating easy stages that do not improve your team

Early Memory Location Ideas

Stage Memory target Best use Why it can be worth repeating
Story 1-5 / 1-6 Lime Slime Early speed and comfort Useful early speed-control value if your team can clear safely
Story 1-9 Drackyma / Stone Man Early overlap farm Good when multiple practical early drops overlap
Story 2-7 Multiple early drops General repeat route Efficient when your build can use more than one possible reward
Story 2-13 / 2-14 / 2-16 Mini Demon Magic or utility setups Worth revisiting when that Memory fits your carry plan
Story 3-7 Behoim Slime Safer sustain plan A cleaner later early-game target once story progress is stable
Story 3-9 / 3-10 Smile Rock Durability and physical comfort Useful if your frontline carry needs more stability before harder rooms
Story 3-13 / 3-14 / 3-16 / 3-17 / 3-18 Mummy Mid-early farming target Consider once your team can repeat later story without manual rescue
Story 4-12 / 4-14 / 4-15 / 4-18 / 4-19 Big Hammer Physical carry with green slot Worth repeating when your build can use the healing opener and the beast-family damage bonus
Story 5-14 to 5-19 Lemon Slime Later early-game value Better after your account can clear chapter 5 stages reliably

Recommended Memory Route

Memory farming should follow story progress, not replace it. Early accounts usually get more value from unlocking chapters, dailies, Shrines, upgrade materials, and Adventure Rank than from repeating one stage for a narrow drop. Use this route only after the stage is stable enough that repeat runs are fast and low-risk.

Account stage Farm target Decision rule
Chapter 1 cleared Lime Slime, Drackyma, Stone Man Repeat only if the Memory fits the weapon or role you already use
Chapter 2 progress Mini Demon and overlapping early drops Favor stages with multiple useful outcomes instead of one narrow prize
Chapter 3 stable Behoim Slime, Smile Rock, Mummy Use these when survival, sustain, or frontline comfort is the blocker
Chapter 4 and 5 stable Big Hammer, Lemon Slime Farm only after clear speed is good enough for repeat or skip use

How to Choose a Memory Farm

Farm what you will equip

A Memory drop matters most when it helps the weapon, vocation, or role you are already building.

Favor overlap

Stages with several useful drops are better daily targets than stages with one narrow prize.

Manual first, skip later

Use manual clears to confirm the stage is safe, then spend skip usage only after the target is proven.

Memory Targets by Player Goal

Goal Good early targets Why
Make story safer Stone Man, Smile Rock, Behoim Slime They are better when your frontline or sustain is the reason runs fail
Improve fast repeat runs Lime Slime, Drackyma, Lemon Slime These are more interesting when speed and clean room flow matter
Support physical or utility setups Mini Demon, Mummy They are worth checking when your build cares about a specific effect or role
Use skip runs safely Any stage your team already clears reliably Skip value comes from proven clear speed, not from forcing the rarest target

When Not to Farm Memories

Story still unlocks major systems

If a story clear still opens a mode, daily route, party feature, or better upgrade path, push story first. A Memory repeat route is weaker than an account unlock.

The drop does not fit your build

Do not repeat a stage just because the Memory name is familiar. Farm the Memory you will equip on the weapon, vocation, or role you are already building.

The clear is not stable

Failed manual runs and unsafe skips waste time. Level the team, upgrade the main weapon, or farm easier materials before turning the stage into a repeat route.

Manual Clear vs Skip Use

Stage status Best action Reason
New stage Manual clear You need to confirm enemies, mission conditions, and team safety
Cleared once but messy Improve team first A slow or risky clear is a poor repeat farm
Stable clear with useful drop Repeat or skip This is the first point where Memory farming becomes efficient
Stage has several useful drops Prioritize it over narrow farms Overlap protects stamina value when the target Memory does not drop

FAQ

Should I farm Memories before story progress?

Usually no. Push story and unlock systems first, then farm Memories that improve your main build.

Are these locations permanent?

Treat them as early routing targets and confirm drops in game before spending a long farming session.

What makes a Memory stage worth repeating?

A stage is worth repeating when the Memory helps your current carry or several useful drops overlap in one run.