Quick Answer
Best first rule
Story progress before speculative Memory farming
Best skip target
A proven stage with a Memory you will equip
Main trap
Repeating easy stages that do not improve your team
Early Memory Location Ideas
| Stage | Memory target | Best use | Why it can be worth repeating |
|---|---|---|---|
| Story 1-5 / 1-6 | Lime Slime | Early speed and comfort | Useful early speed-control value if your team can clear safely |
| Story 1-9 | Drackyma / Stone Man | Early overlap farm | Good when multiple practical early drops overlap |
| Story 2-7 | Multiple early drops | General repeat route | Efficient when your build can use more than one possible reward |
| Story 2-13 / 2-14 / 2-16 | Mini Demon | Magic or utility setups | Worth revisiting when that Memory fits your carry plan |
| Story 3-7 | Behoim Slime | Safer sustain plan | A cleaner later early-game target once story progress is stable |
| Story 3-9 / 3-10 | Smile Rock | Durability and physical comfort | Useful if your frontline carry needs more stability before harder rooms |
| Story 3-13 / 3-14 / 3-16 / 3-17 / 3-18 | Mummy | Mid-early farming target | Consider once your team can repeat later story without manual rescue |
| Story 4-12 / 4-14 / 4-15 / 4-18 / 4-19 | Big Hammer | Physical carry with green slot | Worth repeating when your build can use the healing opener and the beast-family damage bonus |
| Story 5-14 to 5-19 | Lemon Slime | Later early-game value | Better after your account can clear chapter 5 stages reliably |
Recommended Memory Route
Memory farming should follow story progress, not replace it. Early accounts usually get more value from unlocking chapters, dailies, Shrines, upgrade materials, and Adventure Rank than from repeating one stage for a narrow drop. Use this route only after the stage is stable enough that repeat runs are fast and low-risk.
| Account stage | Farm target | Decision rule |
|---|---|---|
| Chapter 1 cleared | Lime Slime, Drackyma, Stone Man | Repeat only if the Memory fits the weapon or role you already use |
| Chapter 2 progress | Mini Demon and overlapping early drops | Favor stages with multiple useful outcomes instead of one narrow prize |
| Chapter 3 stable | Behoim Slime, Smile Rock, Mummy | Use these when survival, sustain, or frontline comfort is the blocker |
| Chapter 4 and 5 stable | Big Hammer, Lemon Slime | Farm only after clear speed is good enough for repeat or skip use |
How to Choose a Memory Farm
Farm what you will equip
A Memory drop matters most when it helps the weapon, vocation, or role you are already building.
Favor overlap
Stages with several useful drops are better daily targets than stages with one narrow prize.
Manual first, skip later
Use manual clears to confirm the stage is safe, then spend skip usage only after the target is proven.
Memory Targets by Player Goal
| Goal | Good early targets | Why |
|---|---|---|
| Make story safer | Stone Man, Smile Rock, Behoim Slime | They are better when your frontline or sustain is the reason runs fail |
| Improve fast repeat runs | Lime Slime, Drackyma, Lemon Slime | These are more interesting when speed and clean room flow matter |
| Support physical or utility setups | Mini Demon, Mummy | They are worth checking when your build cares about a specific effect or role |
| Use skip runs safely | Any stage your team already clears reliably | Skip value comes from proven clear speed, not from forcing the rarest target |
When Not to Farm Memories
Story still unlocks major systems
If a story clear still opens a mode, daily route, party feature, or better upgrade path, push story first. A Memory repeat route is weaker than an account unlock.
The drop does not fit your build
Do not repeat a stage just because the Memory name is familiar. Farm the Memory you will equip on the weapon, vocation, or role you are already building.
The clear is not stable
Failed manual runs and unsafe skips waste time. Level the team, upgrade the main weapon, or farm easier materials before turning the stage into a repeat route.
Manual Clear vs Skip Use
| Stage status | Best action | Reason |
|---|---|---|
| New stage | Manual clear | You need to confirm enemies, mission conditions, and team safety |
| Cleared once but messy | Improve team first | A slow or risky clear is a poor repeat farm |
| Stable clear with useful drop | Repeat or skip | This is the first point where Memory farming becomes efficient |
| Stage has several useful drops | Prioritize it over narrow farms | Overlap protects stamina value when the target Memory does not drop |
FAQ
Should I farm Memories before story progress?
Usually no. Push story and unlock systems first, then farm Memories that improve your main build.
Are these locations permanent?
Treat them as early routing targets and confirm drops in game before spending a long farming session.
What makes a Memory stage worth repeating?
A stage is worth repeating when the Memory helps your current carry or several useful drops overlap in one run.