Quick Answer
Quick Answer
Big Hammer is a practical green story Memory for accounts that want a healing ball-skill on the opening turn and a beast-family damage bonus for clears. It drops as a super-rare encounter on chapter 4 stages, so it is easy to pick up while you are pushing story. Keep it when your physical carry can use the +10% beast bonus and your build has a green slot.
Memory Data
| Field | Current value |
|---|---|
| Display name | Big Hammer |
| Memory type | Super-rare story Memory |
| Memory category | Story drop |
| Color / slot fit | Green; best in green-compatible or flexible Memory slots |
| Main effect | Starts with an enhanced healing ball-skill and adds 10% damage against beast-family enemies |
| Stat profile | High attack with balanced HP, magical attack, and spell defense |
| Acquisition | Super-rare encounter on Story 4-12, 4-14, 4-15, 4-18, and 4-19 |
| Player priority | S tier / physical starter |
| Best player use case | Physical carry that wants a healing opening skill and a beast-family bonus |
| Closest comparison | Mini Demon for another farmable physical S keep; Lemon Slime for a broader keep with very high HP |
Effects / Stats
Big Hammer is strongest when your physical carry can use the opening healing ball-skill and the beast-family bonus turns common stage runs into faster clears. The high attack and balanced defenses keep it equipped across many setups instead of locking it to one weapon.
| Stat or effect | Current value |
|---|---|
| Cost | 70 |
| HP | 78 |
| Attack | 89 |
| Magical attack | 69 |
| Recovery magic | 55 |
| Defense | 44 |
| Spell defense | 51 |
| Dexterity | 30 |
| Opening skill | Starts the holder with an enhanced healing ball-skill |
| Damage bonus | Beast-family damage +10% |
How to Get
Big Hammer drops as a super-rare enemy encounter on Story 4-12, 4-14, 4-15, 4-18, and 4-19. The enemy is a low-rate spawn, but defeating one drops the Memory, so the bottleneck is the encounter rate rather than the clear itself.
You can use auto and skip on stages you have already cleared with 3 stars when farming the area for other rewards. If your team already covers the same role, do not spend dedicated stamina on Big Hammer.
Best Uses
Physical carry support
Use Big Hammer when your main damage dealer is a physical attacker that benefits from the high attack stat.
Beast-family clears
The +10% beast-family damage helps speed up stages and bosses that are dominated by beast-type enemies.
Green slot value
It is easiest to keep when your build has a green slot that wants attack pressure with a healing opening skill.
Self-sustain opening
The healing ball-skill on round one adds comfort to early-game runs without giving up offensive stats.
Should You Farm or Upgrade It?
Farm Big Hammer naturally while clearing chapter 4. It is not worth dedicated stamina before chapter 4 is stable, because the super-rare encounter rate makes early attempts slow and inconsistent. Once your team can repeat those stages, pick it up while you are also collecting other rewards from the same rooms.
Upgrade Big Hammer when your active build cares about physical attack, the beast-family bonus, or the healing ball-skill on the opening turn. If your account is moving toward shrine or event Memories instead, keep Big Hammer as a low-cost green bridge Memory until a higher-rarity green piece is ready.
Closest Comparison
| Memory | Pick it when | Why |
|---|---|---|
| Big Hammer | You want farmable green physical support with a healing opening and beast bonus | Best fit for physical carries that need attack pressure and a self-sustain opener |
| Mini Demon | You want farmable red sword support with a healing skill instead | Better when your carry uses a sword and your slot color leans red instead of green |
| Lemon Slime | You want a broader keep with very high HP and a physical resistance buffer | Better when your build wants survivability and broad fit over a beast-family bonus |
Related Pages
| Page | Use it for |
|---|---|
| Best Memories Tier List | Current Memory ranking and upgrade priority |
| How Memories Work | Slot color, rank-up timing, and early Memory rules |
| Memory Farming Locations | Choosing which Memory stages deserve repeat stamina |
Recent Player Updates
| Date | Note |
|---|---|
| 2026-05-02 | Added Big Hammer Memory player guide with green slot fit, healing ball-skill opening, beast-family damage bonus, stat profile, chapter 4 acquisition, and upgrade guidance. |
FAQ
Is Big Hammer Memory worth farming?
Yes, if you are clearing chapter 4 stages anyway and your physical carry can use the +10% beast-family damage and the healing ball-skill. Do not spend dedicated stamina on it unless those effects fit your active build.
What color is Big Hammer Memory?
Big Hammer is a green Memory. Color fit matters most when the effect also helps your active character, so do not force it into a build that cannot use the attack pressure or the beast-family bonus.
What does Big Hammer Memory do?
Big Hammer starts the holder with an enhanced healing ball-skill and adds 10% damage against beast-family enemies, with high attack and balanced defenses. That makes it strongest for a physical setup that can also use a green slot.