Data Summary

Queen’s Whip is a 3-star whip built around Light spell damage, mid-range coverage, and attack-speed support. Its value is easiest to feel in early accounts that need safer wave clearing without giving up boss pressure.

Use this page for weapon data. Use the weapons tier list for ranking context and the redraw guide when you need to decide whether Queen’s Whip is the right second weapon for your account.

Weapon Data

FieldCurrent value
Display nameQueen’s Whip
Weapon typeWhip
Rarity3-star
ElementLight
Damage laneSpell / magic
Role tagsRedraw safety, wave control, Light damage, Mage-style carry
AcquisitionStandard equipment draw pool and redraw-ticket pool
Player priorityA tier strong keep
Best useVery high redraw value and strong general account fit

Skills / Effects

SlotConfirmed effect
Main special6-gauge Light spell attack that swings the whip around the user for 200% potency and creates an attack-speed boosting field for 10 seconds
Adventure skillAt quest start, sword-type skills gain a Light follow-up when they hit an enemy
Adventure skill Lv2The Light follow-up damage increases

Progression Effects

LevelEffect
Lv1Mage magical attack +5
Lv15Magical attack +5
Lv30Magical attack +30
Lv50Magical attack +5

Awakening Effects

Each awakening level currently adds the same spell damage bonus.

AwakeningEffect
1 awakeningSpell damage +2%
2 awakeningsSpell damage +2%
3 awakeningsSpell damage +2%
4 awakeningsSpell damage +2%
5 awakeningsSpell damage +2%

How to Get

Queen’s Whip is listed in the standard equipment draw pool and the redraw-ticket pool. If you are choosing it from redraw, compare the rest of your account first: Queen’s Whip is best when it adds a missing magic, Light, or wave-control role instead of duplicating a job your first pull already covers.

Best Uses

Use caseWhy it fits
Redraw safety pickIt gives an early account broad coverage and a clear damage lane
Wave controlWhip range and Light spell coverage help with crowded rooms
Light-weak contentThe weapon is a natural check when a stage rewards Light damage
Magic-leaning buildIts level effects and damage lane point toward magical attack rather than physical attack
Sword-skill supportThe quest-start effect adds a Light follow-up to sword-type skill hits

Closest Comparison

Compare Queen’s Whip with Ice Staff before choosing a magic-first redraw route. Ice Staff leans harder into long-range control and freeze utility. Queen’s Whip is the more immediate comfort pick when you want broader mid-range clearing, Light damage, and a support field that can help your team push through early fights faster.

Queen’s Whip is also worth comparing with Metal Wing. Metal Wing remains the safer settled S-tier farming weapon on this site, while Queen’s Whip is the A-tier keep you check when redraw needs to fill a different role.

Player Notes

The current rule is: keep Queen’s Whip when it fixes your account’s missing role, but do not reroll a strong S-tier start just to chase it. It is especially useful when your first pull lacks Light damage, magic scaling, or comfortable wave clear.

For account-level decisions, use the reroll guide and redraw guide. For the broader weapon order, use the weapons tier list.

PageUse it for
Best Weapons Tier ListCurrent rank and weapon comparisons
Reroll GuideWhether the full account is good enough to keep
Redraw GuideWhether Queen’s Whip is the right guaranteed-pool choice
Best Starter BuildBuilding around your first keeper weapon

Recent Player Updates

DateNote
2026-04-30Added Queen’s Whip player guide with confirmed rarity, Light spell effects, progression effects, acquisition notes, and redraw use cases.

FAQ

Is Queen's Whip good for redraw?

Yes. Queen's Whip is a safe redraw-style keep when your account needs broad wave control, Light spell damage, or a magic-leaning weapon that feels useful immediately.

What type of weapon is Queen's Whip?

Queen's Whip is a 3-star whip weapon with Light spell damage. Its progression effects support magical attack and spell damage.

Who should use Queen's Whip?

Put it on a magic-leaning user when you want safer mid-range clearing, Light damage, and a redraw pick that covers a different role from your first weapon.