Quick Answer

Quick answer: Garuda is the strong enemy match that opens with Ruins Giant Monster Mystery story chapter 1. It is a bird-family enemy with an earth super weakness and dark as the second option. Bring earth weapons, raise the event adventure skills, dodge the gale attack instead of trading into it, and interrupt the charge attack with focused damage. Clear it for the Garuda Memory.

Use the event guide for the chapter route and the exchange, and this page when the specific question is how to clear the match cleanly.

Garuda at a Glance

Content type

Strong enemy match in the Ruins Giant Monster Mystery event

Unlock

Clear event story chapter 1

Family

Bird family (鳥系)

Weakness

Earth super weakness, dark second option

Main reward

Garuda Memory, charm stones

Published window

September 22, 2026 through October 27, 2026 11:59 JST

Always confirm

Live stage screen, mission list, and timer

Unlock and Access

Garuda opens after you clear Ruins Giant Monster Mystery story chapter 1, the wave that went live on September 22, 2026. If the match is not listed, push the event story first, then check the strong enemy match list again.

Because the match sits inside the event window, plan your attempts before the event closes on October 27, 2026 11:59 JST. Confirm the live timer in your client before a long final session.

Boss Profile and Weaknesses

Garuda is a bird-family enemy. Its super weakness is earth, with dark as the second option.

ElementUsefulness
EarthSuper weakness; prioritize earth weapons
DarkWeakness; the fallback when your earth carry is thin

The event adventure skills apply inside this match, so the level of your event skills changes how much damage per attempt you can land. Raise them in the event story and the ruins before pushing the stricter missions.

Missions and Special Rules

ConditionWhat to do
Finish with 200 or less damage takenPlay for dodges and stop trading hits
Finish with 400 or less damage takenA looser version of the same clean run
Clear without dyingKeep a revive-free run as the baseline

The mission list rewards avoidance, not speed. If you are failing the damage caps, the fix is usually positioning and skill timing rather than more attack power.

Weapons

Earth weapons lead because earth is the super weakness. The earth boomerang (Black Condor) and the Sand Spear are the direct answers, and dark weapons such as the Dragon Killer cover the second weakness when your earth options are weak. Wide-coverage weapons with strong adventure skills are good secondary slots.

WeaponElementWhy it fits
Black CondorEarthSuper-weakness earth boomerang with a weakening adventure skill
Sand SpearEarthStraight earth option when you want a simpler main weapon
Dragon KillerDarkCovers the secondary weakness and adds dragon-slaying value elsewhere
Wide-coverage fillersAnySecondary slots that add adventure skill damage matter here

Party and Vocation

A Ranger slot carries the earth boomerang, a durable class such as Paladin holds the front line and keeps the damage cap missions reachable, and a Sage or magic carry adds spell coverage and healing. If your advanced classes are still thin, run your best-leveled basic classes and lean on the event skills instead.

Adventure Skills

Bring skills you can land while moving. The gale attack pushes you around, so long stationary wind-ups are hard to finish. Damage-boosting and defensive adventure skills both earn their slot in a damage-cap run.

Strategy Points

1. Raise the Event Skills First

The event adventure skills are active in this match. Clearing more of the event story and the ruins raises their level, which is the cheapest damage gain available before you spend stamina on attempts.

2. Dodge the Gale, Do Not Trade Into It

When Garuda pushes out a gale that shoves you backward, dodge while it runs and wait for it to stop. A special attack can also be used to ignore the push, so consider holding a special for the gale instead of firing it on cooldown.

3. Interrupt the Charge Attack

Garuda sometimes starts charging for a large hit. Land enough damage during the wind-up to stagger it and the attack never lands. Save burst for the charge instead of spreading it evenly.

4. Protect the Damage Caps

The missions count damage taken, so avoidable chip damage is what actually fails the run. Keep distance when the boss is idle, and only close in for damage windows.

5. Cover the Second Weakness

If your earth damage is not enough, add a dark weapon rather than a neutral high-attack weapon. Both weakness lanes beat raw attack on this fight.

Garuda Memory

The Garuda Memory drops from this match. It adds earth physical damage +8% to the holder and sits on a lighter stat line, so it is an earth-slot piece rather than a stat-stick keep.

PropertyValue
Main effectEarth physical damage +8%
Attack59
Magical attack44
Recovery magic41
Defense49
Spell defense48
HP89
AcquisitionGaruda strong enemy match clear

A Ranger or physical earth build gets the most out of it, and it pairs directly with the earth boomerang. Check the Memory tier list before spending upgrade materials, because the stat line is modest and the value comes from the damage bonus.

Stop Lines

Stop whenWhy
The event story still has uncleared chaptersStory progress raises the event skills that carry this match
Damage-cap missions fail repeatedlyFix dodging and gale handling before more attempts
You already collected the Memory copies you needRepeat clears convert into charm stones only
Dailies or free ticket tracks are unfinishedThose are cheaper limited value
The live timer is nearly outConfirm the timer before a last-minute push
PageUse it for
Ruins Giant Monster Mystery EventChapters, ruins run, exchange, and login bonus
Gigantes Army Multi Quest GuideThe chapter 2 multi quest and its Memory
Black Condor Weapon DataEarth boomerang stats, special, and adventure skill
Current Banner GuideWhether the earth boomerang banner is worth pulling
Best Memories Tier ListWhere the Garuda Memory sits against your other keeps

FAQ

Can I clear Garuda without an earth weapon?

Yes, but it costs attempts. A dark weapon covers the second weakness and still beats a neutral high-attack weapon. If you have neither, most players are better served by clearing more event story first so the event adventure skills carry more of the damage.

Why do I keep failing the damage missions?

The missions cap the damage you take rather than rewarding clear speed. Most failures come from standing in the gale push or trading hits during the charge wind-up. Dodge the gale, interrupt the charge, and keep distance when the boss is idle.

Does the Garuda Memory help in other content?

It helps anywhere you deal earth physical damage, including the Gigantes Army multi quest and the Scorpion Armor shrine, where earth is a listed weakness. Outside earth content it is mostly a filler slot.