Quick Answer
Use the event guide for the chapter route and the exchange, and this page when the specific question is how to clear the match cleanly.
Garuda at a Glance
Content type
Strong enemy match in the Ruins Giant Monster Mystery event
Unlock
Clear event story chapter 1
Family
Bird family (鳥系)
Weakness
Earth super weakness, dark second option
Main reward
Garuda Memory, charm stones
Published window
September 22, 2026 through October 27, 2026 11:59 JST
Always confirm
Live stage screen, mission list, and timer
Unlock and Access
Garuda opens after you clear Ruins Giant Monster Mystery story chapter 1, the wave that went live on September 22, 2026. If the match is not listed, push the event story first, then check the strong enemy match list again.
Because the match sits inside the event window, plan your attempts before the event closes on October 27, 2026 11:59 JST. Confirm the live timer in your client before a long final session.
Boss Profile and Weaknesses
Garuda is a bird-family enemy. Its super weakness is earth, with dark as the second option.
| Element | Usefulness |
|---|---|
| Earth | Super weakness; prioritize earth weapons |
| Dark | Weakness; the fallback when your earth carry is thin |
The event adventure skills apply inside this match, so the level of your event skills changes how much damage per attempt you can land. Raise them in the event story and the ruins before pushing the stricter missions.
Missions and Special Rules
| Condition | What to do |
|---|---|
| Finish with 200 or less damage taken | Play for dodges and stop trading hits |
| Finish with 400 or less damage taken | A looser version of the same clean run |
| Clear without dying | Keep a revive-free run as the baseline |
The mission list rewards avoidance, not speed. If you are failing the damage caps, the fix is usually positioning and skill timing rather than more attack power.
Recommended Builds
Weapons
Earth weapons lead because earth is the super weakness. The earth boomerang (Black Condor) and the Sand Spear are the direct answers, and dark weapons such as the Dragon Killer cover the second weakness when your earth options are weak. Wide-coverage weapons with strong adventure skills are good secondary slots.
| Weapon | Element | Why it fits |
|---|---|---|
| Black Condor | Earth | Super-weakness earth boomerang with a weakening adventure skill |
| Sand Spear | Earth | Straight earth option when you want a simpler main weapon |
| Dragon Killer | Dark | Covers the secondary weakness and adds dragon-slaying value elsewhere |
| Wide-coverage fillers | Any | Secondary slots that add adventure skill damage matter here |
Party and Vocation
A Ranger slot carries the earth boomerang, a durable class such as Paladin holds the front line and keeps the damage cap missions reachable, and a Sage or magic carry adds spell coverage and healing. If your advanced classes are still thin, run your best-leveled basic classes and lean on the event skills instead.
Adventure Skills
Bring skills you can land while moving. The gale attack pushes you around, so long stationary wind-ups are hard to finish. Damage-boosting and defensive adventure skills both earn their slot in a damage-cap run.
Strategy Points
1. Raise the Event Skills First
The event adventure skills are active in this match. Clearing more of the event story and the ruins raises their level, which is the cheapest damage gain available before you spend stamina on attempts.
2. Dodge the Gale, Do Not Trade Into It
When Garuda pushes out a gale that shoves you backward, dodge while it runs and wait for it to stop. A special attack can also be used to ignore the push, so consider holding a special for the gale instead of firing it on cooldown.
3. Interrupt the Charge Attack
Garuda sometimes starts charging for a large hit. Land enough damage during the wind-up to stagger it and the attack never lands. Save burst for the charge instead of spreading it evenly.
4. Protect the Damage Caps
The missions count damage taken, so avoidable chip damage is what actually fails the run. Keep distance when the boss is idle, and only close in for damage windows.
5. Cover the Second Weakness
If your earth damage is not enough, add a dark weapon rather than a neutral high-attack weapon. Both weakness lanes beat raw attack on this fight.
Garuda Memory
The Garuda Memory drops from this match. It adds earth physical damage +8% to the holder and sits on a lighter stat line, so it is an earth-slot piece rather than a stat-stick keep.
| Property | Value |
|---|---|
| Main effect | Earth physical damage +8% |
| Attack | 59 |
| Magical attack | 44 |
| Recovery magic | 41 |
| Defense | 49 |
| Spell defense | 48 |
| HP | 89 |
| Acquisition | Garuda strong enemy match clear |
A Ranger or physical earth build gets the most out of it, and it pairs directly with the earth boomerang. Check the Memory tier list before spending upgrade materials, because the stat line is modest and the value comes from the damage bonus.
Stop Lines
| Stop when | Why |
|---|---|
| The event story still has uncleared chapters | Story progress raises the event skills that carry this match |
| Damage-cap missions fail repeatedly | Fix dodging and gale handling before more attempts |
| You already collected the Memory copies you need | Repeat clears convert into charm stones only |
| Dailies or free ticket tracks are unfinished | Those are cheaper limited value |
| The live timer is nearly out | Confirm the timer before a last-minute push |
Related Reads
| Page | Use it for |
|---|---|
| Ruins Giant Monster Mystery Event | Chapters, ruins run, exchange, and login bonus |
| Gigantes Army Multi Quest Guide | The chapter 2 multi quest and its Memory |
| Black Condor Weapon Data | Earth boomerang stats, special, and adventure skill |
| Current Banner Guide | Whether the earth boomerang banner is worth pulling |
| Best Memories Tier List | Where the Garuda Memory sits against your other keeps |
FAQ
Can I clear Garuda without an earth weapon?
Yes, but it costs attempts. A dark weapon covers the second weakness and still beats a neutral high-attack weapon. If you have neither, most players are better served by clearing more event story first so the event adventure skills carry more of the damage.
Why do I keep failing the damage missions?
The missions cap the damage you take rather than rewarding clear speed. Most failures come from standing in the gale push or trading hits during the charge wind-up. Dodge the gale, interrupt the charge, and keep distance when the boss is idle.
Does the Garuda Memory help in other content?
It helps anywhere you deal earth physical damage, including the Gigantes Army multi quest and the Scorpion Armor shrine, where earth is a listed weakness. Outside earth content it is mostly a filler slot.