Quick Answer

Quick answer: Gigantes Army is the multi quest that opens with Ruins Giant Monster Mystery story chapter 2. The boss is a demon-family enemy and most of the quest is weak to earth and dark. Difficulty tiers run from casual to an EX challenge, and the mission list is built around clear time and survival. Clear it for the Gigantes Army Memory, which leads the recovery magic stat line.

Use the event guide for the chapter route, and this page when the question is how to build a party that clears the tier you are queuing for.

Gigantes Army at a Glance

Content type

Multiplayer quest in the Ruins Giant Monster Mystery event

Unlock

Clear event story chapter 2

Boss family

Demon family (あくま系)

Recommended elements

Earth and dark

Main reward

Gigantes Army Memory, charm stones, multi points

Published window

Opened September 29, 2026; runs through October 27, 2026 11:59 JST

Always confirm

Live difficulty tiers, mission list, and timer

Unlock and Difficulty Tiers

Clear Ruins Giant Monster Mystery story chapter 2 to open the quest. It went live with the chapter 2 wave on September 29, 2026 and stays open through the event window.

TierRecommended level
CasualBase class Lv. 30 / advanced class Lv. 10
ChallengeBase class Lv. 50 / advanced class Lv. 30
EX challengeAdvanced class Lv. 45 and up

Queue for the tier your classes actually support. Multi quests punish one under-leveled member more than a solo stage does, because the clear-time missions are shared.

Boss Profile and Weaknesses

The Gigantes boss and most of the monsters in the quest are weak to earth and dark.

ElementUsefulness
EarthWeakness; the earth boomerang line is the direct answer
DarkWeakness; pairs with the new dark spear
Everything elseNeutral; only use it when both weakness lanes are covered

Bring your highest-attack earth or dark weapon on the main slot, and use secondary slots for adventure skills that add damage or survivability. The event adventure skills apply here too, so a cleaner event route makes this quest easier.

Missions and Special Rules

ConditionWhat to do
Clear within 5:00Doable with a coordinated party and weakness damage
Clear within 4:00Requires both weakness weapons and event skills at a good level
Clear without dyingAvoid the stomp and the right-arm rock throw

The clear-time missions are shared across the party, so the weakest slot sets the run. If you keep missing 4:00, fix the party before farming.

Full Advanced-Class Setup

SlotExample
MainRanger with the earth boomerang
Sub 1Sage with a fire or coverage staff
Sub 2Paladin with a dark weapon

Basic-Class and Free-Weapon Setup

SlotExample
MainWarrior with the Sand Spear
Sub 1Mage with a standard staff
Sub 2Thief with a claw weapon

If your advanced classes are still leveling, the basic-class setup works when you stack earth and dark skills. Fill secondary slots with weapons that boost allies or carry useful adventure skills rather than extra raw attack.

Strategy Points

1. Stay Away From the Right Arm

Gigantes throws rocks from its right arm, and that attack is hard to dodge at close range. Fight from the other side so you are not standing in the throw lane.

2. Respect the Stomp Wind-Up

The stomp attack has a short wind-up, which makes it hard to react to if you are hugging the boss. Keep a small gap and move out on the tell instead of trying to tank it.

3. Raise Event Skills Before the EX Tier

The event adventure skills carry into this quest. Level them through the event story and the ruins before pushing the EX challenge, because raw stats alone rarely cover the 4:00 clear.

4. Build the Party Around Weakness, Not Attack

An earth or dark weapon beats a stronger neutral weapon here. Ask each member to bring a weakness weapon first and fill damage gaps with adventure skills.

5. Coordinate Roles Before Queueing

Multi quests go badly when everyone brings a damage slot and nobody covers healing or the front line. Agree on roles first, then queue, especially for the clear-time missions.

Gigantes Army Memory

The Gigantes Army Memory drops from this quest. It leads the recovery magic stat line and adds dark physical damage +7%, which makes it a support or hybrid slot rather than a damage-slot keep.

PropertyValue
Main effectDark physical damage +7%
Recovery magic146
Attack114
Magical attack45
HP99
Defense62
Spell defense60
Dexterity35
AcquisitionGigantes Army multi quest clear

The recovery magic line is the strongest part of the piece, so it fits a healer or a hybrid build that also wants the dark damage bonus. Check the Memory tier list for how it compares with the Memories you already own.

Stop Lines

Stop whenWhy
The party cannot clear within 5:00Fix levels, weapons, or roles before farming
Event story chapters are still lockedStory progress raises the event skills this quest uses
You have the Memory copies you needExtra clears convert into charm stones only
You cannot fill a coordinated partyA bad queue wastes stamina faster than a solo mode
The live timer is nearly outConfirm the timer before a last-minute push
PageUse it for
Ruins Giant Monster Mystery EventChapters, ruins run, exchange, and login bonus
Garuda Strong Enemy GuideThe chapter 1 strong enemy match and its Memory
Black Condor Weapon DataEarth boomerang stats, special, and adventure skill
Yami no Yari Weapon DataDark spear stats, special, and level effects
Best Memories Tier ListWhere the Gigantes Army Memory sits against other keeps

FAQ

Can I clear Gigantes Army solo?

The quest is built as multiplayer content, and the clear-time missions assume a full party. Solo attempts can work when your classes far out-level the tier, but the efficient route is to fill a party with weakness weapons and agree on roles first.

Should I bring earth or dark?

Both are listed weaknesses, so bring whichever gives you the higher damage weapon. Earth covers the boss and most of the waves, while dark also covers the new dark spear build. If you own both at similar strength, earth is the safer default because it applies to more of the quest.

Does the Gigantes Army Memory replace my current support Memory?

Only if you want the recovery magic line and can use the dark physical bonus. It is a strong support piece, but a Memory you already upgraded for a different damage lane may still be the better slot for your main carry.