Quick Answer

Quick answer: Super Monster Rush Season 5 opened with stage 1 on September 11, 2026 12:00 JST, and stage 3 opened on October 6, 2026. The season is a score attack mode with no stamina cost, where fire is the element to build around and wind is the second option, and the seasonal rule doubles damage on weakness hits. Lead with a fire weapon such as Haja no Tsurugi, clear the two Sky Dragons early, then auto-run for medal tiers. The published season end is October 18, 2026 23:59 JST.

Use the current event checklist for what to do today, the current banner guide if you are deciding whether to pull a fire weapon, and this page when the question is how to score in the live Super Monster Rush season.

Season 5 at a Glance

Content type

Seasonal score attack (rush) stage with class rankings

Stage 1 opened

September 11, 2026 12:00 JST

Stage 3 opened

October 6, 2026 12:00 JST

Published window

September 11, 2026 through October 18, 2026 23:59 JST

Unlock condition

Clear Chapter 4 Stage 20

Stamina cost

None; repeat the stage as often as you want

Main weakness

Fire first; wind as the second element

Key currency

Super Monster Rush Medals (medal exchange)

Always confirm

Live stage timer, class ranking screen, and medal exchange lineup

How to Unlock and When It Runs

Super Monster Rush stays a fixed mode that opens after you clear Chapter 4 Stage 20, and the season schedule is what changes: each season resets scores, classes, and rankings, and swaps the quest contents and reward lineup.

CheckWhat to do
Mode unlockedReach Chapter 4 Stage 20 before planning score runs
StaminaNone; practice runs cost nothing, so test builds freely
Stage stateStage 1 opened September 11, 2026 and stage 3 opened October 6, 2026
Season timerThe published window runs through October 18, 2026 23:59 JST
Reset ruleScores, class, and ranking reset when the season changes

Stage 3 went live on October 6, 2026 12:00 JST, so the current scoring target is the stage 3 room rather than the stage 1 room this page originally covered. Stage 1 advice still applies to stage 1, and the same seasonal rule (double damage on weakness hits) carries across the season.

Stage 3 Update (October 6, 2026)

Stage 3 opened on October 6, 2026 12:00 JST. Score, class, and ranking are still season-wide, so any progress you built on stages 1 and 2 stays on your account for the season, but the score ladder now rewards stage 3 routing.

ItemCurrent state
Stage 3 openedOctober 6, 2026 12:00 JST
Season endOctober 18, 2026 23:59 JST
Element planFire first, wind second, same as the rest of the season
Seasonal ruleWeakness hits deal double damage, so fire uptime is still the score driver
Next stepRe-run your fire routing on stage 3 and check the class ranking screen

If stage 3 is not selectable on your client, the stage list is the fastest way to confirm what you actually have open.

Stage 1 Weakness and Special Rule

Stage 1 leans hard on one element. Fire is the shared weakness of both bosses and most of the stage lineup, wind covers a smaller group, and earth shows up as a minor weakness on a few enemies. The stage boss is Skarugon (スカルゴン), a zombie-family boss that takes heavy fire damage, and the Sky Dragons that appear during the run also fold to fire.

ElementWhat it hits
FireBoth bosses and most of the stage lineup; build your main damage slot around fire
WindSecond option that covers a smaller enemy group and works well as a skill-based slot
EarthMinor weakness on a few enemies; not worth rebuilding around

The seasonal rule for stage 1 is +100% damage on weakness hits, which means weakness damage is effectively doubled. That rule is the whole reason fire leads: the same weapon quality performs far better when the element matches.

FieldStage 1 value
Recommended levelBase class Lv. 30 / advanced class Lv. 10
Special ruleWeakness damage +100% (double damage on weakness hits)
Boss elementBoth bosses take extra fire damage

Treat the level guidance as a floor for clean clears, not a scoring target. If your runs end early or your score stalls, upgrade the team before adding more repeats.

Fire on the main damage slot, wind on the skill slot. The table below lists the weapons that published stage routes lean on for this stage.

WeaponElementWhy it fits
Haja no Tsurugi (はじゃのつるぎ)FireBest-fit main weapon: fire damage, bonus damage against the zombie family, and a ward that cuts breath damage
Ryuuou StaffFireFire spell coverage that clears surrounding enemies and recharges its special quickly on a Sage slot
Dragon KillerFireFire coverage with bonus damage against the dragon family, which answers the Sky Dragons
Sea Storm StaffWindWind special that pulls nearby enemies together so area damage lands on one spot
Flame SwordFireBudget-friendly fire main weapon that covers most of the stage
Falcon BladeWindWind option that covers the second weakness and handles groups with ball-type skills

A low-cost route also works: Flame Sword on the main slot, a caster weapon on a Mage slot, and a wind skill weapon on a Thief slot still hits the weakness on most enemies without a banner weapon.

Party, Vocation, and Armor

SlotRecommended setup
MainPaladin with a fire sword; the defensive kit survives the breath overlap while the fire weapon carries damage
Sub 1Sage with a fire staff for wide-area spell clears
Sub 2Ranger or Thief with a fire or wind skill weapon for coverage
Armor seriesWhy it fits
Great Shield Knight SeriesPairs with the fire sword, boosts fire and zombie-family damage, and adds breath reduction
Flame SeriesBoosts fire and physical damage for a fire-attribute weapon build

For pure medal farming once your score target is met, published farm routes switch to a Fighter, Thief, and Warrior shape and let the auto-run finish on its own.

Stage 1 Strategy Points

1. Lead With Fire, Keep Wind as the Backup

Because weakness hits are doubled this season, the element match matters more than raw weapon tier. Put your best fire weapon on the main slot and use wind only where a fire weapon is already committed.

2. Clear the Sky Dragons Early

Sky Dragons spawn at the top of the arena and a second one appears at the bottom after a while, and each one uses a wide-range breath on a timer. Two Sky Dragons at once makes the breath pattern very hard to dodge, so kill them as they appear instead of letting them stack up. Moving to the opposite side of the arena avoids the breath if you cannot reach one in time.

3. Take the Skill Drops That Cover the Field

Projectile-type and ball-type adventure skills are the highest-value pickups on this stage: they keep dealing element-matched damage to enemies across a wide arena while you reposition. Defensive or single-target drops come after those.

4. Use Specials to Survive the Fast Boss Attacks

The boss fires a fast straight-line beam that is hard to dodge on reaction. Use a special’s invulnerability window to ride it out and keep dealing damage instead of breaking off your run. This season also adds an adventure skill that charges up as you take hits, which fits the tanky Paladin main slot plus a fire weapon that rewards being hit; check the live skill list in your client before building around it.

5. Score Is Speed, So Keep DPS Running

Your point total is driven by how many enemies you clear in the run, and points convert at roughly one point per score. That means fast clears beat cautious clears: keep attacking while moving, and do not stop to reposition during clean windows.

Farming Loop and Auto-Run

Stage 1 is the practical farm because it clears quickly and pays into the cumulative point track.

StepWhat to do
1. Score pushRun your best fire build manually or on auto until you reach the class you want
2. Farm modeAfter your score target, run stage 1 on auto repeatedly for medals
3. Shorten runsSome farm routes strip sub-slot gear and Memories once the score is banked so each auto run ends sooner
4. SpendCheck the medal exchange before the season ends and spend on limited value first

Because there is no stamina cost, you can bank points whenever story stamina is empty. The main limit is time, so auto-run while doing something else.

Rewards and Medal Exchange

Super Monster Rush pays in Super Monster Rush Medals, and medals come from three places.

Medal trackHow you earn it
Cumulative score pointsMilestones from 5,000 points up to 1,000,000 points; the full stage 1 ladder is worth roughly 2,900 medals
First-time class clearsMedals for reaching each class for the first time during the season
End-of-season rankingMedals based on your final ranking when the season closes

High cumulative milestones are the most reliable way to bank medals, which is why auto-farming stage 1 is worth the time. The medal exchange carries equipment, Memories, vocation panel gems, shrine keys, and stamina items, and the lineup changes every season, so check the live list in your client and spend before the season ends instead of hoarding.

Stop Lines

Stop whenWhy
Daily quests, free claims, or the autumn campaign are unfinishedThose are limited-time value that expires sooner
Your clears are unsafe or end earlyUpgrade the team before adding repeats; there is no stamina cost but there is a time cost
You already hold the class you wantedRanking rewards are the only remaining gain, and they move slowly
The medal exchange has nothing you needMedals from the current season do not carry the same value into the next lineup
PageUse it for
Current Event ChecklistToday’s action order across the live events
Skarugon Strong Enemy GuideThe autumn campaign boss fight, weakness chart, and dodge route
Skarugon MemoryStats and farm decision for the live autumn Memory
Current Banner GuideWhether a fire weapon from the live banner is worth gems
Ryuuou StaffFire staff reference for the Sage slot
Dragon KillerFire weapon with dragon-family bonus damage for the Sky Dragons
Sea Storm StaffWind option that groups enemies for area damage
Super Monster Rush Season 2 ArchiveOlder season stage mechanics and exchange priorities

FAQ

How long does Super Monster Rush Season 5 run?

Stage 1 opened on September 11, 2026 12:00 JST, and the published stage window runs into mid-October with about October 18, 2026 11:59 JST listed as the end. Check the live countdown in your client before a last-day push.

Should I bring fire or wind to stage 1?

Fire first. It is the shared weakness of both bosses and most of the stage, and the seasonal rule doubles weakness damage. Wind is a real secondary option for a skill slot, but it covers fewer enemies.

Can I auto-run stage 1 for medals?

Yes. Auto-run is the standard farm route once you have the class you want, since points come from how many enemies you clear. Push your best score first, then switch to auto and let the cumulative milestones accumulate.

Do season 5 medals carry over to the next season?

Treat the exchange lineup as seasonal. Rewards change between seasons, so spend medals on the limited items you want before the window closes rather than saving them for later.