Quick Answer

Quick answer: Watermelon Defense is a multi quest that opens with the Summer 2026 event chapter 2 on August 25, 2026. You defend the large watermelon from the Masked Great-Hammer boss, which is weak to wind (super) and ice and fire. Bring wind weapons, prioritize ball- and arrow-type adventure skills, and use Watermelon Rock explosions to stagger the boss. You clear by defeating the boss or surviving the timer.

Use the Summer 2026 event guide for the full route, the current event checklist for today’s short list, and this page when the specific question is how to clear Watermelon Defense efficiently.

Watermelon Defense at a Glance

Content type

Multi quest in the Summer 2026 event

Unlock

Summer 2026 event chapter 2, around August 25

Boss

Masked Great-Hammer

Weaknesses

Wind (super), then ice and fire

Main reward

Masked Great-Hammer Memory, multi point track

Published window

Live with the Summer event through about September 22, 2026 11:59 JST

Always confirm

Live stage screen, mission list, and timer

Unlock and Access

Watermelon Defense is part of the SmashGrow Summer 2026 event and opens with the chapter 2 wave around August 25, 2026. It is a multi quest, so you enter through the multi board by hosting or joining a room. If the quest is still locked, clear the current event story chapter first.

Recommended level guidance from published coverage:

DifficultyRecommended level
Casual (Easy)Base-class Lv. 30 / advanced-class Lv. 10
ChallengeBase-class Lv. 50 / advanced-class Lv. 30
EX ChallengeBase-class Lv. 55 / advanced-class Lv. 35 or higher

Treat this as a limited event multi. Plan your runs around the Summer 2026 window and the multi point track rather than letting the quest sit unplayed.

Boss Profile

The Masked Great-Hammer is the guardian boss of the large watermelon. It is weak to wind as a super weakness, with ice and fire as secondary weaknesses. Mid-bosses include enemies such as mermaids and scorpions that share the wind super weakness, so a wind carry stays useful across the room.

ElementUsefulness
WindSuper weakness; prioritize wind weapons
IceSecondary weakness; useful if wind options are limited
FireSecondary weakness
LightningUseful on some mid-bosses; not the main carry element

No confirmed advantage for dark. Prioritize wind first, then ice and fire coverage.

Missions and Special Rules

Published mission-style conditions include a low-death clear, keeping the large watermelon above a health threshold, and defeating the boss. The watermelon-rock explosion is the reliable way to stagger the boss and deal bonus damage.

ConditionWhat to do
Clear without many deathsKeep the team out of avoidable hits
Keep the large watermelon alivePlay defense while also pushing the boss
Defeat the bossPush damage when the room is coordinated

Check the live reward screen in your client for the exact mission list and reward values before farming.

Weapons

Wind weapons are the top recommendation because they hit the super weakness on the boss and most enemies. Sea Storm Staff fits a magic carry, while Falcon Blade is a strong wind physical option. Ice weapons such as the Genmaou weapon and Blue Steel Machine Lance are good secondary picks.

WeaponElementWhy it fits
Sea Storm StaffWindTop wind pick for a magic carry; pulls enemies together
Falcon BladeWindStrong wind physical option; movement speed value
Genmaou weaponIceIce coverage and a wide-range skill for the room
Blue Steel Machine LanceIceIce physical option with strong multi-target output
Ice StaffIceSafe ranged ice coverage

Party and Vocation

Published clear advice favors a balanced room. A Sage or magic carry running wind coverage is a strong main slot, with a physical carry and a durable class such as Paladin filling the other roles. Use the multi board to fill whatever role your own lineup is missing.

Adventure Skills

Prioritize ball-type adventure skills such as the Wind Ball (Bagi Ball) line and arrow-type skills such as Hyado Arrow so damage stays efficient across the large room. Keep the skill pool focused so the targeted adventure skill is easier to draw, and grab the arrow scroll when it appears because it greatly improves clear speed.

Strategy Points

1. Use the Multi Board to Fill Roles

This is a multi fight, so the single most reliable step is building a balanced room. Host or join with a clear plan: one wind carry, one durable class, and everyone bringing a build that already clears similar content. A stable room beats an uncoordinated one.

2. Lead with Wind Damage

Wind is the super weakness on the boss and most enemies. Put Sea Storm Staff or Falcon Blade on the main damage slot and let ice or fire cover the secondary role. Keep the fight moving so the party is not punished for standing still.

3. Use Watermelon Rock Explosions

The Watermelon Rock explosions are the reliable way to stagger the Masked Great-Hammer and deal bonus damage. Hit the boss with the explosion while it walks in, and use it to interrupt its swing attacks. Defense against the explosion also matters for survivability.

4. Prioritize Ball- and Arrow-Type Skills

Ball- and arrow-type adventure skills keep damage high across the wide room. Wind Ball hits many enemies at once, and Hyado Arrow clears wide. Do not fill the skill pool with unrelated options that make the targeted skill harder to draw.

5. Play to Defend and Survive

You clear by defeating the boss or by surviving the timer and keeping the large watermelon safe. If the boss has too much HP to kill in time, play strong defense, clear the mid-bosses, and let the timer work for you.

Masked Great-Hammer Memory

Masked Great-Hammer Memory is a limited event Memory obtained from Watermelon Defense. It is a purple Magic-oriented memory with spell damage and plant-family resistance, fitting accounts that want a purple slot during the Summer 2026 window.

PropertyValue
Color / slot fitCheck the Memory page for slot details
Main effectSpell damage and plant-family resistance
AcquisitionWatermelon Defense clear / multi point reward
Event periodLive with the Summer event through about September 22, 2026 11:59 JST

Check the Memory tier list for current ranking context and the Memory page for exact stats before committing heavy farm time.

Stop Lines

Stop whenWhy
Chapter tasks, dailies, or free tickets elsewhere are unfinishedThose are safer limited value
Clears are slow or unsafeUpgrade the team before forcing the missions
You already secured the Memory quality you needExtra repeats have diminishing return
The room is uncoordinated and wasting staminaRe-queue with a clear build instead of forcing runs
PageUse it for
SmashGrow Summer 2026 EventFull event route, Marine Slime, cooking skills, and exchange
King Suika Rock ShrineThe chapter 3 shrine unlock, weakness chart, and builds
Masked Great-Hammer MemoryExact stats, keep or skip, and upgrade advice
Current Event ChecklistToday’s short action list
Sea Storm Staff Weapon DataWind staff stats and acquisition
Best Weapons Tier ListWeapon priority after the event
Best Memories Tier ListBroader Memory priority after the limited drop
Co-op GuideRoom codes, matchmaking, and host or join decisions

FAQ

Do I need Sea Storm Staff to clear Watermelon Defense?

No. Wind weapons such as Falcon Blade can also work when your team is stable, and ice or fire weapons are useful secondary options. Pull only if the weapon fills a missing role on your account.

Is Watermelon Defense harder than the Summer strong enemy?

They are different content types. Marine Slime is a solo strong enemy, while Watermelon Defense is a multi quest that relies on coordination. Choose by what your account still needs and which content your team clears safely.

Where should I confirm the rewards and mission times?

Use the live stage screen and reward screen in your client before repeating the quest. This page keeps the unlock and farm decision clear without listing every unconfirmed reward value.